Note: The webplayer can be installed into c:\Program Files\ if the installer is run from a command prompt and given the /AllUsers flag. If your plugin has not downloaded Mono and Player then you will miss folders called mono and player. If you look at this location you will see three folders, with the contents of loader being the plugin itself. These components are installed by default to c:\Users\ means your username. Visiting the webplayer page should show which versions of these components are installed. So, installing the web player plugin and disconnecting from the internet will leave the plugin unable to fetch these two critical components. The Player and Mono components are fetched on demand when the Plugin is first asked to play content. On a PC, the webplayer installer installs only the Plugin component. The Plugin is either an ActiveX control ( OCX) on Windows if you are using Internet Explorer, or a NPAPI-style DLL for other Windows browsers, or a. (Since your game will use Javascript or C# scripts that depend on Mono.) Finally, the Plugin is the glue that connects the web browser to the runtime. This runtime needs Mono to run correctly. It’s the same runtime (more or less) as the one that is created if you make a standalone. The Player is the Unity runtime that executes your game, and loads assets for you. The webplayer is built from 3 components, the plugin, the player, and Mono. If UnityObject.js or UnityObject2.js runs correctly and the gamer has the webplayer installed, then this div is hidden. This message comes from the HTML element. In turn, this can leave a message displayed saying the webplayer is not installed. If any scripting errors happen in any other Javascript on the page (perhaps analytics or tracking scripts) this can prevent Javascript from running. These scripts are responsible for checking whether the webplayer is installed, and placing it into the webpage. Many Unity webplayer games make use of Javascript hosting scripts called UnityObject.js or UnityObject2.js. If you do not see the demos running, please send us an email to telling in as much detail as possible what happens at each of the steps above. If the webplayer has installed correctly, and your machine is capable of playing Unity content, then you should see the demos running in your browser, and other games should run also. Once the installer has finished, test with the demos at:
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