It goes without saying that Glass Dance hits like a truck at 350 potency with falloff and covers a vast area. ![]() So let’s breakdown why Square Enix did this spell dirty.įor starters, it shares a recast timer with Glass Dance. I have never seen someone take it in an instance, which is a shame because theoretically, it should be one of the first Tank spells that Blue Mages have access to. I am going to be completely honest, this primal ability is almost completely useless. It has a cost of 500 MP, lasts 30 seconds, and shares a recast timer with Glass Dance at 90 seconds. This one in particular happens to be a counter ability, where once it is used all attacks that hit the player will cause damage to the enemy who uses it for 50 potency per hit. Veil of the Whorl is the fifth of what are known as Primal Abilities, unique and often heavy-damaging oGCDs for Blue Mages. Though a veil in the sense of offering protection from outside forces, it also functions as a mirror, reflecting foes’ aether back upon them. This fearsome magic, inspired by Leviathan, creates an aqueous film of water collected from the atmosphere. In this case, we’ll be going over the forty-ninth spell, which happens to be the last of the ARR spells, that creates an aquatic veil to repel the spells of those who assail you: Veil of the Whorl. Welcome to the forty-ninth entry of the Blue Magic Curriculum, where we talk about the spells found in the Blue Mage Spellbook, along with their strengths, weaknesses, and what about them could be improved.
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